![]() ![]() In most circumstances, it is better to use the role for its roleblocking ability (rolestopping as a side effect) than vice versa, but be aware that both options exist, and take into account any potential issues that the "unwanted" side effect might cause (e.g. That leads to something of a dilemma in town hands, as roleblocks and rolestops generally want to be used on different targets. ![]() ![]() It is often a bad idea to put too many roles with this property into a setup (unless it is White Flag), because a setup where town get much stronger when they're winning tends to have huge swing issues.Īn Alien role lets you roleblock and rolestop a player. Either factor the strength of the Alien into the balance of the setup, or else try to identify a weaker manipulative role that could be used to punish a massclaim.īe aware that, as with most roles that roleblock their target, a Town Alien becomes much stronger when there's only one anti-town player left every time a factional kill goes through, the Alien's target must have been town. However, when doing this, you must take care to ensure that your "counter role" doesn't unbalance the setup when not being used to counter things. In role madness setups, or Theme setups in which you fear a potential breaking strategy emerging from a massclaim, an anti-town Alien is one of the most flexible ways of interfering with any attempt by townies to coordinate night actions (being better at this than the more commonly used Roleblocker). In particular, a Mafia Alien is likely to be somewhat stronger than a Mafia Jailkeeper, because in addition to being usable as a Roleblocker, it can alternatively protect an ally (who has no relevant night actions that night, or is a Strongman) from investigations. Generally speaking, this is most easily implemented using a Personal Alien (who does not block factional kills from any faction).Īn Alien is typically slightly more scumsided than a Jailkeeper (regardless of who it is given to), with the two roles having comparable balance properties the only difference between the roles is that an Alien blocks non-killing actions aimed at its target in addition to killing actions, and most non-killing actions are beneficial to town. Mafia might potentially benefit from an Alien variant who doesn't stop their own factional kill. X-Shot actions still lose a shot, investigative actions cannot (typically) see the blocked action, investigative roles will get no results (and if this leads to them not getting a results PM when they expected one, will get a no result PM telling them this).Īlien is a variant of Jailkeeper the difference is that a Jailkeeper protects their target only from kills, not from other actions. If an action is blocked by an Alien, this has all the same consequences as if the action were blocked by a Roleblocker, i.e. However, actions that are specifically capable of piercing blocking effects, such as a Strongman's kill, will still take place. ( Factional kills are night actions, and are blocked the same way that any other night action would be.) The role therefore acts identically to a Combined Roleblocker Rolestopper.Īctions blocked by an Alien normally cannot succeed. An Alien's night action targets a player, attempting to prevent any night action made by that player, and any night action (other than the Alien's) targeting that player. ![]()
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